I spent a while after logging off last night wondering what those 16 people see in Ghosts. Almost every one of them was at max level and several were showing off expert quickscoping skills that had clearly been honed over the years.
#Call of duty ghost levels Pc#
Otherwise I had a pretty chill time with the last 16 people (literally) keeping Ghosts' PC player base alive in an endless loop of Team Deathmatch. Every Call of Duty typically has a "thing" to hang its multiplayer on, but the most notable changes here are a borderline useless slide and automatic corner lean. Ghosts' multiplayer was just as uninspired as the rest of the package. If only the whole game was half as fun as that moment. First place to the guy blindfiring over his head while running in panic, close second to the guy who eats 27 bullets before falling through a window. They pose the biggest threat to The Federation, and eventually become a beacon of hope to US citizens.That was incredible. The secretive team operate behind enemy lines, hence the masks and face paint. The pair are members of the Ghosts, a small squad that leads the resistance against The Federation. "We've never really given an origin story to our characters before, but we really wanted to go for it this time around." You and an astronaut pal do your best to minimise the devastation by destroying ODIN - and, in the process, yourself.Īfter the mission the game jumps ahead 10 years, and we join Logan and Hesh, who have grown up in this changed, devastated, North America. All hell breaks loose, you fire a rifle in space and kill some bad guys before the rods are fired on US cities. In the ODIN mission you play an astronaut maintaining the installation when it is attacked by The Federation. This content is hosted on an external platform, which will only display it if you accept targeting cookies. "You may find yourself in a mission or two where we don't tell you where to go, where you don't feel like there's a pathway to follow, and you sometimes feel completely lost." Infinity Ward community manager Tina Palacios ODIN was created to protect the US from threats.
![call of duty ghost levels call of duty ghost levels](https://attackofthefanboy.com/wp-content/uploads/2014/04/call-of-duty-ghosts-extinction-teeth-unlock-farm-glitch.jpg)
It contains huge rods that are dropped onto the earth, causing the same blast power as a nuclear weapon but without the radiation. You play Logan, who alongside his brother Hesh and dog Riley fight back against The Federation, a South American group and the world's new superpower.Īt a recent event in London, Palacios unveiled new story details, as well as demoing the game's Odin mission, which reveals how the catastrophic event came to be.Īccording to Ghosts' backstory, North America creates a weapon in space called the Orbital Defence Initiative (ODIN). Story-wise, Ghosts is set in an all new universe 10 years after a catastrophic event decimates North America. "We wanted to add more stealth missions," she said, "but at any time, if players don't want to go into stealth they can just break it and go crazy." One level already shown off, Federation Day, highlights this, with players abseiling down a skyscraper before sneaking around inside the interior.īut, according to Palacios, stealth is just one option available to players. Without wanting to spoil the story, Palacios added: "One thing I can tease is you may find yourself in a mission or two where we don't tell you where to go, where you don't feel like there's a pathway to follow, and you sometimes feel completely lost."Įlsewhere, Ghosts will emphasise stealth more so than previous Call of Duty games. So we wanted to add a variety in terms of the way you felt when you were playing the game." "We also focused on feedback we received in terms of people feeling like they were going down just one corridor. But for this one we wanted to change the pacing of it. In other games it's usually 11 across the board. "We even looked to Call of Duty: Modern Warfare for the pacing. "It was important for the design team to take into account a lot of the feedback we received for our previous projects," Infinity Ward community manager Tina Palacios told Eurogamer.
![call of duty ghost levels call of duty ghost levels](https://cdn1.dotesports.com/wp-content/uploads/2021/10/18153507/codbops291.jpg)
Ghosts, though, takes a different approach. The shooter is known for its linear single-player, with narrow levels funneling players along what are essentially interlinked corridors. Expect larger, more open campaign levels in Call of Duty: Ghosts than in previous games in the series, Infinity Ward has said.